GAME GENIE CODES: Abrams Battle Tank. |
||
| No. | Code | Effect |
NOTE: Many readouts may look strange when the amount is 100 or more. |
||
| 1 | AMFA-AA22 | Infinite ammo |
| 2 | AMEA-AA66 | Infinite machine gun rounds |
| 3 | AJJA-CA6R | Infinite smoke canisters |
| 4 | CDMT-AA30 | Infinite fuel |
| 5 | AJHT-CA9J | Infinite smoke |
| 6 | BJJA-CAEY | 10 seconds of smoke per canister |
| 7 | CTJA-CAEY | 20 seconds of smoke per canister |
| 8 | FYJA-CAEY | 45 seconds of smoke per canister |
| 9 | HTJA-CAEY | 60 seconds of smoke per canister |
| 10 | SAJA-CAEY | 120 seconds of smoke per canister |
| 11 | FTJA-CCEY | 300 seconds of smoke per canister |
| 12 | SDMT-BLV0 | Fuel is consumed 2x as fast |
| 13 | SDMT-BWV0 | Fuel is consumed 4x as fast |
| 14 | BLFT-AAF6 | Start with 10 gallons of fuel |
| 15 | DGFT-AAF6 | Start with 25 gallons of fuel |
| 16 | GLFT-AAF6 | Start with 50 gallons of fuel |
| 17 | W4FT-AAF6 | Start with 150 gallons of fuel |
| 18 | 3CFT-AAF6 | Start with 200 gallons of fuel |
| 19 | 8WFT-ACF6 | Start with 500 gallons of fuel |
| 20 | HWGT-AABJ + HWGT-AACE | Start with 60 rounds of total ammo |
| 21 | LCGT-AABJ + LCGT-AACE | Start with 80 rounds of total ammo |
| 22 | NWGT-AABJ + NWGT-AACE | Start with 100 rounds of total ammo |
| 23 | 3CGT-AABJ + 3CGT-AACE | Start with 200 rounds of total ammo |
With Codes 24 thru 50, the numbers of each kind of ammo may not be adjustable
from the |
||
| 24 | ACFT-AAF0 | Start with 0 smoke canisters |
| 25 | ARFT-AAF0 | Start with 3 smoke canisters |
| 26 | BLFT-AAF0 | Start with 10 smoke canisters |
| 27 | CWFT-AAF0 | Start with 20 smoke canisters |
| 28 | GLFT-AAF0 | Start with 50 smoke canisters |
| 29 | NWFT-AAF0 | Start with 100 smoke canisters |
| 30 | ACFT-AAFT | Start with 0 machine gun rounds |
| 31 | CWFT-AAFT | Start with 20 machine gun rounds |
| 32 | GLFT-AAFT | Start with 50 machine gun rounds |
| 33 | NWFT-AAFT | Start with 100 machine gun rounds |
| 34 | W4FT-AAFT | Start with 150 machine gun rounds |
| 35 | 9LFT-AAFT | Start with 250 machine gun rounds |
| 36 | 8WFT-ACFT | Start with 500 machine gun rounds |
| 37 | FCFT-AAE8 | Start with 40 HEAT rounds |
| 38 | HWFT-AAE8 | Start with 60 HEAT rounds |
| 39 | LCFT-AAE8 | Start with 80 HEAT rounds |
| 40 | NWFT-AAE8 | Start with 100 HEAT rounds |
| 41 | CWFT-AAFE | Start with 20 Sabot rounds |
| 42 | FCFT-AAFE | Start with 40 Sabot rounds |
| 43 | HWFT-AAFE | Start with 60 Sabot rounds |
| 44 | LCFT-AAFE | Start with 80 Sabot rounds |
| 45 | NWFT-AAFE | Start with 100 Sabot rounds |
| 46 | CWFT-AAFL | Start with 20 AX rounds |
| 47 | FCFT-AAFL | Start with 40 AX rounds |
| 48 | HWFT-AAFL | Start with 60 AX rounds |
| 49 | LCFT-AAFL | Start with 80 AX rounds |
| 50 | NWFT-AAFL | Start with 100 AX rounds |
Codes 51 and 52 won't prevent your tank from being destroyed if it takes
enough hits. |
||
| 51 | RHNA-A6ZC | Equipment can't be damaged |
| 52 | AHNA-BZ7C | Equipment can't be destroyed |