GAME GENIE CODES: Columns III. |
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| No. | Code | Effect |
| 1 | A1ZA-AAA0 + A1ZA-AABA + A1ZA-AABN | 5 points needed to attack opponent |
| 2 | A5ZA-AAA0 + A5ZA-AABA + A5ZA-AABN | 6 points needed to attack opponent |
| 3 | A9ZA-AAA0 + A9ZA-AABA + A9ZA-AABN | 7 points needed to attack opponent |
| 4 | BDZA-AAA0 + BDZA-AABA + BDZA-AABN | 8 points needed to attack opponent |
| 5 | BHZA-AAA0 + BHZA-AABA + BHZA-AABN | 9 points needed to attack opponent |
| 6 | B9ZA-AAA0 + B9ZA-AABA + B9ZA-AABN | 15 points needed to attack opponent |
| 7 | CXZA-AAA0 + CXZA-AABA + CXZA-AABN | 20 points needed to attack opponent |
| 8 | P5ZA-BGV2 | Attacks always remove 1 row |
| 9 | P5ZA-BLV2 | Attacks always remove 2 rows |
| 10 | P5ZA-BRV2 | Attacks always remove 3 rows |
| 11 | P5ZA-BWV2 | Attacks always remove 4 rows |
| 12 | P5ZA-B0V2 | Attacks always remove 5 rows |
| 13 | P5ZA-B4V2 | Attacks always remove 6 rows |
| 14 | P5ZA-B8V2 | Attacks always remove 7 rows |
| 15 | P5ZA-BCV2 | Attacks always remove 8 rows |
| 16 | PXZA-BEWL | Attacks always add 1 row |
| 17 | PXZA-BJWL | Attacks always add 2 rows |
| 18 | PXZA-BNWL | Attacks always add 3 rows |
| 19 | PXZA-BTWL | Attacks always add 4 rows |
| 20 | PXZA-BYWL | Attacks always add 5 rows |
| 21 | PXZA-B2WL | Attacks always add 6 rows |
| 22 | PXZA-B6WL | Attacks always add 7 rows |
| 23 | PXZA-BAWL | Attacks always add 8 rows |
| 24 | P5ZA-BEYG | Magic stone "Dump" adds 1 row |
| 25 | P5ZA-BNYG | Magic stone "Dump" adds 3 rows |
| 26 | P5ZA-BTYG | Magic stone "Dump" adds 4 rows |
| 27 | P5ZA-BYYG | Magic stone "Dump" adds 5 rows |
| 28 | P5ZA-B2YG | Magic stone "Dump" adds 6 rows |
| 29 | P5ZA-B6YG | Magic stone "Dump" adds 7 rows |
| 30 | P5ZA-BAYG | Magic stone "Dump" adds 8 rows |