GAME GENIE CODES: John Madden Football '91. |
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| No. | Code | Effect |
| 1 | RH9A-R6V2 | MASTER CODE--MUST BE ENTERED |
Codes 2 thru 5 may cause delays in plays and kick-offs. |
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| 2 | B8KA-AADG | Random time on play clock |
| 3 | D4KA-AADG | Random time on play clock |
With codes 4 and 5, the computer will run down the play clock - best to use in 2-Player mode. |
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| 4 | HWKA-AADG | Play clock starts at 60 seconds |
| 5 | MLKA-AADG | Play clock starts at 90 seconds |
Codes 6 thru 11 replace the 5-minute-per-quarter option in the options
screen. |
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| 6 | D2XT-CADL | Each quarter lasts 30 seconds |
| 7 | HTXT-CADL | Each quarter lasts 1 minute |
| 8 | SAXT-CADL | Each quarter lasts 2 minutes |
| 9 | MAXT-CEDL | Each quarter lasts 10 minutes |
| 10 | NAXT-CJDL | Each quarter lasts 18:20 |
| 11 | BAXT-CRDL | Each quarter lasts 30 minutes |
| 12 | AB4A-AAGE | Home team starts with 0 timeouts |
| 13 | AF4A-AAGE | Home team starts with 1 timeout |
| 14 | AK4A-AAGE | Home team starts with 2 timeouts |
| 15 | AZ4A-AAGE | Home team starts with 5 timeouts |
| 16 | BF4A-AAGE | Home team starts with 9 timeouts |
| 17 | AB4A-AAGL | Visiting team starts with 0 timeouts |
| 18 | AF4A-AAGL | Visiting team starts with 1 timeout |
| 19 | AK4A-AAGL | Visiting team starts with 2 timeouts |
| 20 | AZ4A-AAGL | Visiting team starts with 5 timeouts |
| 21 | BF4A-AAGL | Visiting team starts with 9 timeouts |
| 22 | RF5A-A618 | Infinite timeouts for both teams |
With Codes 23 thru 27, if the computer is allowed more than 4 downs, it still
punts on the 4th down |
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| 23 | ALHA-AAB2 | Only get 1 play to get a first down |
| 24 | ARHA-AAB2 | Only get 2 plays to get a first down |
| 25 | AWHA-AAB2 | Only get 3 plays to get a first down |
| 26 | A4HA-AAB2 | Have 5 plays to get a first down |
| 27 | A8HA-AAB2 | Have 6 plays to get a first down |
| 28 | ALHA-AA3W | Always first down - the down never counts down. |
| 29 | FCJA-AAFJ | Only need 5 yards for a first down |
| 30 | SCJA-AAFJ | Must get 15 yards for a first down |
| 31 | YCJA-AAFJ | Must get 20 yards for a first down |
| 32 | 8CJA-AAFJ | Must get 30 yards for a first down |
| 33 | ALJA-AA7R | Always goal-to-go--must get touchdown |
| 34 | ALHT-AA9E | Touchdown worth 0 points |
| 35 | GCHT-BE1E | Touchdown worth 1 point |
| 36 | GCHT-BJ1E | Touchdown worth 2 points |
| 37 | GCHT-BN1E | Touchdown worth 3 points |
| 38 | GCHT-BT1E | Touchdown worth 4 points |
| 39 | GCHT-BY1E | Touchdown worth 5 points |
| 40 | GCHT-B61E | Touchdown worth 7 points |
| 41 | GCHT-BA1E | Touchdown worth 8 points |
| 42 | ACHT-BE5J | Extra point worth 0 points |
| 43 | ALHT-BE5J | Extra point worth 2 points |
| 44 | ARHT-BE5J | Extra point worth 3 points |
| 45 | AWHT-BE5J | Extra point worth 4 points |
| 46 | A0HT-BE5J | Extra point worth 5 points |
| 47 | A4HT-BE5J | Extra point worth 6 points |
| 48 | A8HT-BE5J | Extra point worth 7 points |
| 49 | BCHT-BE5J | Extra point worth 8 points |
| 50 | ACHT-BE46 | Field goal worth 0 points |
| 51 | AGHT-BE46 | Field goal worth 1 point |
| 52 | ALHT-BE46 | Field goal worth 2 points |
| 53 | AWHT-BE46 | Field goal worth 4 points |
| 54 | A0HT-BE46 | Field goal worth 5 points |
| 55 | A4HT-BE46 | Field goal worth 6 points |
| 56 | A8HT-BE46 | Field goal worth 7 points |
| 57 | BCHT-BE46 | Field goal worth 8 points |
| 58 | BLJA-AA4E | Safety worth 0 points |
| 59 | GCJA-BEWE | Safety worth 1 point |
| 60 | GCJA-BNWE | Safety worth 3 points |
| 61 | GCJA-BTWE | Safety worth 4 points |
| 62 | GCJA-BYWE | Safety worth 5 points |
| 63 | GCJA-B2WE | Safety worth 6 points |
| 64 | GCJA-B6WE | Safety worth 7 points |
| 65 | GCJA-BAWE | Safety worth 8 points |