GAME GENIE CODES: John Madden Football '93. |
||
| No. | Code | Effect |
| 1 | RH9T-860T | MASTER CODE--MUST BE ENTERED |
| 2 | ESPT-AAD6 | Play clock starts at 35 seconds instead of 45 |
Codes 3 thru 5 may cause delays in plays and kickoffs when you play against the computer. |
||
| 3 | HXPT-AAD6 | Play clock starts at 60 seconds--use in 2-player mode |
| 4 | MMPT-AAD6 | Play clock starts at 90 seconds--use in 2-player mode |
| 5 | ALCT-CA7T | Play clock frozen--use on 2-player game only |
Codes 6 thru 12 can only be used with the 5-minute quarter option. |
||
| 6 | D4LT-CABE | Each quarter lasts 30 seconds instead of 5 minutes |
| 7 | HWLT-CABE | Each quarter lasts 1 minute |
| 8 | SCLT-CABE | Each quarter lasts 2 minutes |
| 9 | 0WLT-CABE | Each quarter lasts 3 minutes |
| 10 | OCLT-CJBE | Each quarter lasts 20 minutes |
| 11 | BCLT-CRBE | Each quarter lasts 30 minutes |
| 12 | CCLT-C6BE | Each quarter lasts 60 minutes |
| 13 | CCDA-CA2L | No time limit (game lasts forever) |
| 14 | ACWA-AAG6 | Home team starts with 0 timeouts instead of 3 |
| 15 | AGWA-AAG6 | Home team starts with 1 timeout |
| 16 | ALWA-AAG6 | Home team starts with 2 timeouts |
| 17 | A0WA-AAG6 | Home team starts with 5 timeouts |
| 18 | BGWA-AAG6 | Home team starts with 9 timeouts |
| 19 | ACWA-AAHC | Visiting team starts with 0 timeouts instead of 3 |
| 20 | AGWA-AAHC | Visiting team starts with 1 timeout |
| 21 | ALWA-AAHC | Visiting team starts with 2 timeouts |
| 22 | A0WA-AAHC | Visiting team starts with 5 timeouts |
| 23 | BGWA-AAHC | Visiting team starts with 9 timeouts |
| 24 | RG3T-A6WG | Infinite timeouts for both teams |
With Codes 25 thru 30, if the computer is allowed more than 4 downs, |
||
| 25 | AMJA-AAA8 | Only have 1 play to get a first down |
| 26 | ASJA-AAA8 | Only have 2 plays to get a first down |
| 27 | AXJA-AAA8 | Only have 3 plays to get a first down |
| 28 | A5JA-AAA8 | Have 5 plays to get a first down |
| 29 | A9JA-AAA8 | Have 6 plays to get a first down |
| 30 | BDJA-AAA8 | Have 7 plays to get a first down |
| 31 | AMJA-AA22 | Always first down (never lose possession on downs) |
| 32 | FDLT-AADR | Only need 5 yards for a first down |
| 33 | SDLT-AADR | 15 yards needed for a first down |
| 34 | YDLT-AADR | 20 yards needed for a first down |
| 35 | 8DLT-AADR | 30 yards needed for a first down |
| 36 | AMLT-AA5Y | Always goal-to-go (must get touchdown) |
| 37 | AMKT-AA9A | Touchdown worth 0 points |
| 38 | GDKT-BE1A | Touchdown worth 1 point |
| 39 | GDKT-BJ1A | Touchdown worth 2 points |
| 40 | GDKT-BN1A | Touchdown worth 3 points |
| 41 | GDKT-BT1A | Touchdown worth 4 points |
| 42 | GDKT-BY1A | Touchdown worth 5 points |
| 43 | GDKT-B61A | Touchdown worth 7 points |
| 44 | GDKT-BA1A | Touchdown worth 8 points |
| 45 | ADKA-BE40 | Extra point worth 0 points |
| 46 | AMKA-BE40 | Extra point worth 2 points |
| 47 | ASKA-BE40 | Extra point worth 3 points |
| 48 | AXKA-BE40 | Extra point worth 4 points |
| 49 | A1KA-BE40 | Extra point worth 5 points |
| 50 | A5KA-BE40 | Extra point worth 6 points |
| 51 | A9KA-BE40 | Extra point worth 7 points |
| 52 | BDKA-BE40 | Extra point worth 8 points |
| 53 | ADKA-BE5G | Field goal worth 0 points |
| 54 | AHKA-BE5G | Field goal worth 1 point |
| 55 | AMKA-BE5G | Field goal worth 2 points |
| 56 | AXKA-BE5G | Field goal worth 4 points |
| 57 | A1KA-BE5G | Field goal worth 5 points |
| 58 | A5KA-BE5G | Field goal worth 6 points |
| 59 | A9KA-BE5G | Field goal worth 7 points |
| 60 | BDKA-BE5G | Field goal worth 8 points |
| 61 | AMLA-AA5W | Safety worth 0 points |
| 62 | GDLA-BEXW | Safety worth 1 point |
| 63 | GDLA-BNXW | Safety worth 3 points |
| 64 | GDLA-BTXW | Safety worth 4 points |
| 65 | GDLA-BYXW | Safety worth 5 points |
| 66 | GDLA-B2XW | Safety worth 6 points |
| 67 | GDLA-B6XW | Safety worth 7 points |
| 68 | GDLA-BAXW | Safety worth 8 points |