GAME GENIE CODES: RBI Baseball 3. |
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| No. | Code | Effect |
| 1 | AJKA-CAHR | Game begins with inning 2 |
| 2 | ANKA-CAHR | Game begins with inning 3 |
| 3 | ATKA-CAHR | Game begins with inning 4 |
| 4 | AYKA-CAHR | Game begins with inning 5 |
| 5 | A2KA-CAHR | Game begins with inning 6 |
| 6 | A6KA-CAHR | Game begins with inning 7 |
| 7 | BAKA-CAHR | Game begins with inning 8 |
| 8 | BEKA-CAHR | Game begins with inning 9 |
| 9 | AAKT-CCA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC |
Game begins with player 1 leading 1-0 |
| 10 | AAKT-CEA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC |
Game begins with player 1 leading 2-0 |
| 11 | AAKT-CGA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC |
Game begins with player 1 leading 3-0 |
| 12 | AAKT-CJA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC |
Game begins with player 1 leading 4-0 |
| 13 | AAKT-CLA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC |
Game begins with player 1 leading 5-0 |
| 14 | AAKT-CRA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC |
Game begins with player 1 leading 7-0 |
| 15 | AAKT-CWA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC |
Game begins with player 1 leading 9-0 |
| 16 | AEKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC |
Game begins with player 2 or computer leading 1-0 |
| 17 | AJKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC |
Game begins with player 2 or computer leading 2-0 |
| 18 | ANKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC |
Game begins with player 2 or computer leading 3-0 |
| 19 | ATKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC |
Game begins with player 2 or computer leading 4-0 |
| 20 | AYKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC |
Game begins with player 2 or computer leading 5-0 |
| 21 | A6KT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC |
Game begins with player 2 or computer leading 7-0 |
| 22 | BEKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC |
Game begins with player 2 or computer leading 9-0 |
| 23 | AK9T-AAA4 + ALAA-AAEN + AJET-CABG |
Batter walks on 2 balls |
| 24 | AP9T-AAA4 + ARAA-AAEN + ANET-CABG |
Batter walks on 3 balls |
| 25 | AZ9T-AAA4 + A0AA-AAEN + AYET-CABG |
Batter walks on 5 balls |
| 26 | A39T-AAA4 + A4AA-AAEN + A2ET-CABG |
Batter walks on 6 balls |
| 27 | AK9A-AA9G | Balls do not count--batter never walks |
With Codes 28 and 29, unrestricted substitution means that
a player who is taken out of the lineup may re-enter the game later. |
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| 28 | AA3A-AAH4 | Unrestricted substitutions for batting team |
| 29 | ABAA-AAA0 | Unrestricted substitutions for fielding team (except pitchers) |