GAME GENIE CODES: Road Rash. |
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| No. | Code | Effect |
| 1 | RH9T-R60T | MASTER CODE--MUST BE ENTERED |
| 2 | AJPA-AAFG | Player A starts at level 2 |
| 3 | ANPA-AAFG | Player A starts at level 3 |
| 4 | ATPA-AAFG | Player A starts at level 4 |
| 5 | AYPA-AAFG | Player A starts at level 5 |
| 6 | AJPT-AAGC | Player B starts at level 2 |
| 7 | ANPT-AAGC | Player B starts at level 3 |
| 8 | ATPT-AAGC | Player B starts at level 4 |
| 9 | AYPT-AAGC | Player B starts at level 5 |
| 10 | 8TPA-ACGL | Player A starts with $5,000 instead of $1,000 |
| 11 | 7APA-AGGL | Player A starts with $10,000 |
| 12 | 2TPA-AWGL | Player A starts with $25,000 |
| 13 | VAPA-BGGL | Player A starts with $50,000 |
| 14 | AAPA-AAGL | Player A starts with no money |
| 15 | 8TPT-ACHG | Player B starts with $5,000 instead of $1,000 |
| 16 | 7APT-AGHG | Player B starts with $10,000 |
| 17 | 2TPT-AWHG | Player B starts with $25,000 |
| 18 | VAPT-BGHG | Player B starts with $50,000 |
| 19 | AAPT-AAHG | Player B starts with no money |
| 20 | AEPA-AAGW | Player A starts with Panda 600 bike instead of Shuriken 400 |
| 21 | AJPA-AAGW | Player A starts with Bonzai 750 bike |
| 22 | ANPA-AAGW | Player A starts with Kamikaze 750 bike |
| 23 | ATPA-AAGW | Player A starts with Shuriken 1000 bike |
| 24 | AYPA-AAGW | Player A starts with Ferruci 850 bike |
| 25 | A2PA-AAGW | Player A starts with Panda 750 bike |
| 26 | A6PA-AAGW | Player A starts with Diablo 1000 bike |
| 27 | AEPT-AAHR | Player B starts with Panda 600 bike instead of Shuriken 400 |
| 28 | AJPT-AAHR | Player B starts with Bonzai 750 bike |
| 29 | ANPT-AAHR | Player B starts with Kamikaze 750 bike |
| 30 | ATPT-AAHR | Player B starts with Shuriken 1000 bike |
| 31 | AYPT-AAHR | Player B starts with Ferruci 850 bike |
| 32 | A2PT-AAHR | Player B starts with Panda 750 bike |
| 33 | A6PT-AAHR | Player B starts with Diablo 1000 bike |
| 34 | BDCT-AACA | Players need to finish 8th or better (instead of 4th) on Sierra Nevada road |
| 35 | B9CT-AACA | Players need to finish 15th or better on Sierra Nevada road |
| 36 | BMCT-AA34 | Players don't need to run Sierra Nevada road |
| 37 | BDCT-AACT | Players need to finish 8th or better (instead of 4th) on Pacific Coast road |
| 38 | B9CT-AACT | Players need to finish 15th or better on Pacific Coast road |
| 39 | BMCT-AA4L | Players don't need to run Pacific Coast road |
| 40 | BDCT-AADA | Players need to finish 8th or better (instead of 4th) on Redwood Forest road |
| 41 | B9CT-AADA | Players need to finish 15th or better on Redwood Forest road |
| 42 | BMCT-AA44 | Players don't need to run Redwood Forest road |
| 43 | BDCT-AADT | Players need to finish 8th or better (instead of 4th) on Palm Desert road |
| 44 | B9CT-AADT | Players need to finish 15th or better on Palm Desert road |
| 45 | BMCT-AA5L | Players don't need to run Palm Desert road |
| 46 | BDCT-AAEA | Players need to finish 8th or better (instead of 4th) on Grass Valley road |
| 47 | B9CT-AAEA | Players need to finish 15th or better on Grass Valley road |
| 48 | BMCT-AA54 | Players don't need to run Grass Valley road |
NOTE: some of the following codes (49 to 79) may be a little buggy, |
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| 49 | ANPA-AAZG | Palm Desert is only 2.4 miles long (instead of 5.7) |
| 50 | AEPA-BAZG | Redwood is only 2.7 miles long (instead of 5.4) |
| 51 | BAPA-AAFG | New level, goes beyond normal end of tracks. (only on Sierra Nevada
and Pacific Coast). |
Codes 52 to 58 are perfect for testing the experimental bikes (Codes 63 to
77), |
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| 52 | AJPA-BAFG | Sierra Nevada is 12 miles long, & perfectly straight, with
no traffic on the left side of the road! |
| 53 | ATPA-BAFG | Sierra Nevada is 16 miles long, & perfectly straight, with
no traffic on the left side of the road! |
| 54 | ATPA-AAZG | Sierra Nevada & Grass Valley tracks are straight, with no traffic
on the left side of the road! |
| 55 | BAPA-BAFG | Can race Palm Desert with no cops, & traffic on one side only! |
| 56 | ANPA-BAFG | Redwood is much straighter. |
| 57 | AYPA-BAFG | Palm Desert is almost straight. |
| 58 | A2PA-BAFG | Pacific Coast & Sierra Nevada are much straighter and 16 miles long. |
| 59 | AELA-AA0W | Ride during a thunderstorm. |
| 60 | AEPA-AAG4 | Always finish in 1st place on Sierra Nevada |
| 61 | AEPA-AAHW | Always finish in 1st place on Palm Desert |
| 62 | 02PA-BH8L | Player A starts with $623,900 |
NOTE: to get some of these test bikes (codes 63 to 77) to go , you have to
just "tap" the "B" button |
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| 63 | 7JPA-BAGW | Faster bike |
| 64 | ANPA-AL0W | Super fast bike |
| 65 | AEPA-BAGW | Another super fast bike |
| 66 | ATPA-AN0W | Nitrous oxide bike! Super fast. |
| 67 | BJPA-ABGW | NITRO bike! Accelerate instantly to 280 MPH. |
| 68 | 3JPA-AAGW | Bike starts out and stays in Overdrive! (The game quits after your
first wreck so don't crash!) |
| 69 | 72PA-AAGW | Test bike. Almost instant acceleration to about 290 MPH. Barely controllable. |
| 70 | ATPA-ANGW | Test bike. VERY fast! |
| 71 | AEPA-BA0W | Test bike. Goes from 0 to 180 MPH in less than 1 second. |
| 72 | ATPA-AP0W | Test bike. Very fast! |
| 73 | AEPA-BB0W | Test bike. Top speed 280 MPH. |
| 74 | ATPA-AA0W | Test bike. This motor will turn about 20,000 RPM! (regular bikes
are only about 8,000 RPM). Top speed is 164 MPH. |
| 75 | AYPA-AA0W | Test bike. This motor turns 21,500 RPM @ 158 MPH. |
| 76 | AEPA-AB0W | Test bike. The motor turns at 23,000 RPM @ 140 MPH. |
| 77 | 3JPA-AA0W | Test bike. Stuck in 3rd gear! |
| 78 | AELA-AAGW | Road looks like it's frozen solid. |
| 79 | AELA-AT0W | The road is yellow instead of black. |
Codes 49 to 79 were submitted by Tony Hedstrom of the Code Hut. |
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