GAME GENIE CODES: Rolling Thunder 2. |
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| No. | Code | Effect |
With Codes 1 thru 13 the blue box display looks funny until you have 4 or
less hit points left.
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| 1 | ABMA-AAHN | Start with 1 hit point--player 1 |
| 2 | AKMA-AAHN | Start with 3 hit points--player 1 |
| 3 | AVMA-AAHN | Start with 5 hit points--player 1 |
| 4 | A3MA-AAHN | Start with 7 hit points--player 1 |
| 5 | BBMA-AAHN | Start with 9 hit points--player 1 |
| 6 | B3MA-AAHN | Start with 15 hit points--player 1 |
| 7 | ABMT-AAAR | Start with 1 hit point--player 2 |
| 8 | AKMT-AAAR | Start with 3 hit points--player 2 |
| 9 | AVMT-AAAR | Start with 5 hit points--player 2 |
| 10 | A3MT-AAAR | Start with 7 hit points--player 2 |
| 11 | BBMT-AAAR | Start with 9 hit points--player 2 |
| 12 | B3MT-AAAR | Start with 15 hit points--player 2 |
| 13 | FDJA-AEZ6 | Almost invincible--both players |
| 14 | CBLA-AAFJ | Start with 10 pistol shots--player 1 |
| 15 | EBLA-AAFJ | Start with 20 pistol shots--player 1 |
| 16 | GBLA-AAFJ | Start with 30 pistol shots--player 1 |
| 17 | NBLA-AAFJ | Start with 60 pistol shots--player 1 |
| 18 | TBLA-AAFJ | Start with 80 pistol shots--player 1 |
| 19 | ABLA-ACFJ | Start with 100 pistol shots--player 1 |
| 20 | XFLA-AWFJ | Start with 999 pistol shots--player 1 |
| 21 | CBLA-AAFT | Start with 10 pistol shots--player 2 |
| 22 | EBLA-AAFT | Start with 20 pistol shots--player 2 |
| 23 | GBLA-AAFT | Start with 30 pistol shots--player 2 |
| 24 | NBLA-AAFT | Start with 60 pistol shots--player 2 |
| 25 | TBLA-AAFT | Start with 80 pistol shots--player 2 |
| 26 | ABLA-ACFT | Start with 100 pistol shots--player 2 |
| 27 | XFLA-AWFT | Start with 999 pistol shots--player 2 |
| 28 | CBLA-AAFL | Start with 10 machine gun shots--player 1 |
| 29 | EBLA-AAFL | Start with 20 machine gun shots--player 1 |
| 30 | GBLA-AAFL | Start with 30 machine gun shots--player 1 |
| 31 | JBLA-AAFL | Start with 40 machine gun shots--player 1 |
| 32 | NBLA-AAFL | Start with 60 machine gun shots--player 1 |
| 33 | TBLA-AAFL | Start with 80 machine gun shots--player 1 |
| 34 | ABLA-ACFL | Start with 100 machine gun shots--player 1 |
| 35 | XFLA-AWFL | Start with 999 machine gun shots--player 1 |
| 36 | CBLA-AAFW | Start with 10 machine gun shots--player 2 |
| 37 | EBLA-AAFW | Start with 20 machine gun shots--player 2 |
| 38 | GBLA-AAFW | Start with 30 machine gun shots--player 2 |
| 39 | JBLA-AAFW | Start with 40 machine gun shots--player 2 |
| 40 | NBLA-AAFW | Start with 60 machine gun shots--player 2 |
| 41 | TBLA-AAFW | Start with 80 machine gun shots--player 2 |
| 42 | ABLA-ACFW | Start with 100 machine gun shots--player 2 |
| 43 | XFLA-AWFW | Start with 999 machine gun shots instead of 0--player 2 |
| 44 | ADYT-BE9N | Infinite pistol and machine gun shots--both players |
Codes 45 thru 61 can make the flame thrower shots look funny.
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| 45 | CBLA-AAF2 | Start with 10 flame thrower shots--player 1 |
| 46 | EBLA-AAF2 | Start with 20 flame thrower shots--player 1 |
| 47 | GBLA-AAF2 | Start with 30 flame thrower shots--player 1 |
| 48 | JBLA-AAF2 | Start with 40 flame thrower shots--player 1 |
| 49 | NBLA-AAF2 | Start with 60 flame thrower shots--player 1 |
| 50 | TBLA-AAF2 | Start with 80 flame thrower shots--player 1 |
| 51 | ABLA-ACF2 | Start with 100 flame thrower shots--player 1 |
| 52 | XFLA-AWF2 | Start with 999 flame thrower shots--player 1 |
| 53 | CBLA-AAF8 | Start with 10 flame thrower shots--player 2 |
| 54 | EBLA-AAF8 | Start with 20 flame thrower shots--player 2 |
| 55 | GBLA-AAF8 | Start with 30 flame thrower shots--player 2 |
| 56 | JBLA-AAF8 | Start with 40 flame thrower shots--player 2 |
| 57 | NBLA-AAF8 | Start with 60 flame thrower shots--player 2 |
| 58 | TBLA-AAF8 | Start with 80 flame thrower shots--player 2 |
| 59 | ABLA-ACF8 | Start with 100 flame thrower shots--player 2 |
| 60 | XFLA-AWF8 | Start with 999 flame thrower shots--player 2 |
| 61 | ADZA-BE70 | Infinite flame thrower and shot cluster shots--both players |
With Codes 62 and 63, special weapon shots can look funny
and may have different degrees of effectiveness, depending on the round. |
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| 62 | AXST-ANAE | Make flame thrower special weapon in round 5, instead of shot cluster
(standing shots only--you still get shot cluster when you crouch) |
| 63 | SXSA-B4SY + A5SA-ANH0 |
Make shot cluster special weapon in all rounds instead of only
in round 5 (standing shots only--you still get flame thrower when you crouch) |
| 64 | PZTT-AADT | Timer runs at 1/10 normal speed |
| 65 | VBTT-AADT | Timer runs at 1/8 normal speed |
| 66 | CFTT-ACDT | Timer runs at 1/4 normal speed |
| 67 | PVTT-ACDT | Timer runs at 1/3 normal speed |
| 68 | EKTT-AEDT | Timer runs at 1/2 normal speed |
| 69 | VBTT-ATDT | Timer runs at 2x normal speed |
| 70 | 3VTT-A2DT | Timer runs at 3x normal speed |
| 71 | CBTT-BCDT | Timer runs at 4x normal speed |
| 72 | EBTT-AEMT | Timer runs at 8x normal speed |
| 73 | ZBTT-AYMT | Timer runs at 10x normal speed |
| 74 | BFTT-AF56 | Infinite time |
| 75 | ABCA-AAF8 | Start with 1 life instead of 3--player 1 |
| 76 | AFCA-AAF8 | Start with 2 lives--player 1 |
| 77 | AVCA-AAF8 | Start with 5 lives--player 1 |
| 78 | A3CA-AAF8 | Start with 7 lives--player 1 |
| 79 | BBCA-AAF8 | Start with 9 lives--player 1 |
| 80 | B3CA-AAF8 | Start with 15 lives--player 1 |
| 81 | GFCA-AAF8 | Start with 50 lives--player 1 |
| 82 | ABCA-BE7Y | Start with 1 life--player 2 |
| 83 | AFCA-BE7Y | Start with 2 lives--player 2 |
| 84 | AVCA-BE7Y | Start with 5 lives--player 2 |
| 85 | A3CA-BE7Y | Start with 7 lives--player 2 |
| 86 | BBCA-BE7Y | Start with 9 lives--player 2 |
| 87 | B3CA-BE7Y | Start with 15 lives--player 2 |
| 88 | GFCA-BE7Y | Start with 50 lives--player 2 |
| 89 | AMWT-AA5N | Infinite lives--both players |
| 90 | SA7T-BEZA | Start at round 2 |
| 91 | SA7T-BJZA | Start at round 3 |
| 92 | SA7T-BNZA | Start at round 4 |
| 93 | SA7T-BTZA | Start at round 5 |
| 94 | SA7T-BYZA | Start at round 6 |
| 95 | SA7T-B2ZA | Start at round 7 |
| 96 | SA7T-B6ZA | Start at round 8 |
| 97 | SA7T-BAZA | Start at round 9 |