|
Game | Shadowrun | |||
| Author/Vendor | FASA Corporation | ||||
| Released | 1994 | ||||
| Game Type | RPG | ||||
| Language | English | ||||
| KGen | |||||
| Genecyst | |||||
| Gens (1.10) | |||||
| The year is 2050 and the megacorporations rule by the power of information.
Everyone is on file in the global mainframe - everyone but you and a handful
of "invisible" outlaws called shadowrunners. Move through the grim and magical
realities of futuristic Seattle and uncover a diabolical plot that could
destroy the world.
Awesome concept, passable game. The action sequences are done overhead-style. The cyberjacking sequences are both graphically impressive and fun to play. It's too bad that every corporate computer system starts to look alike after a while. The story is decent enough, but is rather hard to enjoy when constantly interrupted by game sequences. |