GAME GENIE CODES: Terminator 2 - Judgment Day. |
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| No. | Code | Effect |
| 1 | ZA7T-DPDE | Start with primary power supply at 75% |
| 2 | ZA7T-CJ5E | Start with primary power supply at 50% |
| 3 | ZA7T-DEME | Start with primary power supply at 25% |
| 4 | ZA7T-DJDE | Start with primary power supply at 10% |
| 5 | 3C0T-HP0J | Start with secondary power supply at 100% |
| 6 | W40T-HP0J | Start with secondary power supply at 75% |
| 7 | GL0T-HP0J | Start with secondary power supply at 25% |
| 8 | AL0T-HP0J | Start with secondary power supply at 1% |
| 9 | BJ6T-CA4E | Protection from gunfire |
| 10 | AAKA-CABW | Extra ammo worth 0 rounds |
| 11 | GJKA-CABW | Extra ammo worth 50 rounds |
| 12 | 9JKA-CABW | Extra ammo worth 250 rounds |
| 13 | 8TKA-CCBW | Extra ammo worth 500 rounds |
| 14 | 66KA-CGBW | Extra ammo worth 999 rounds |
| 15 | ATGT-CA80 | Infinite rounds |
With Codes 16 to 18, DON'T use medicine when you're on secondary power. |
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| 16 | AAKA-CADT | Medicine worth 0% (normally 15%) |
| 17 | NTKA-CADT | Medicine worth 50% |
| 18 | 3AKA-CADT | Medicine worth 100% |
| 19 | ALZA-AAHC | Start on Level 2--John's Home |
| 20 | AWZA-AAHC | Start on Level 3--Mall |
| 21 | A4ZA-AAHC | Start on Level 4--Hospital |
| 22 | BCZA-AAHC | Start on Level 5--Compound |
| 23 | BLZA-AAHC | Start on Level 6--Dyson's Home |