GAME GENIE CODES: Tommy Lasorda Baseball. |
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| No. | Code | Effect |
NOTE: there are 2 versions of this game. If the"A" Codes do not work, then
try the "B" Codes.
Unless otherwise noted, all codes below apply to both players. |
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| 1A | AAEA-AAAA + AAEA-AACC + ACPA-AAHY | Regulation game lasts 1 inning |
| 1B | AADT-AAGA + AAEA-AAAC + ACNA-AACR | |
| 2A | AEEA-AAAA + AEEA-AACC + AGPA-AAHY | Regulation game lasts 2 innings |
| 2B | AEDT-AAGA + AEEA-AAAC + AGNA-AACR | |
| 3A | AJEA-AAAA + AJEA-AACC + ALPA-AAHY | Regulation game lasts 3 innings |
| 3B | AJDT-AAGA + AJEA-AAAC + ALNA-AACR | |
| 4A | ATEA-AAAA + ATEA-AACC + AWPA-AAHY | Regulation game lasts 5 innings |
| 4B | ATDT-AAGA + ATEA-AAAC + AWNA-AACR | |
| 5A | A2EA-AAAA + A2EA-AACC + A4PA-AAHY | Regulation game lasts 7 innings |
| 5B | A2DT-AAGA + A2EA-AAAC + A4NA-AACR | |
| 6A | RHVA-A6WJ + AHVA-BE4L | Pitches use less energy |
| 6B | RHST-A6Y8 + AHST-BE7A | |
| 7A | RHVA-A6WJ + A5VA-BE4L | Pitches use more energy |
| 7B | RHST-A6Y8 + A5ST-BE7A | |
| 8A | RHVA-A6WJ + CDVA-BE4L | Pitches use much more energy |
| 8B | RHST-A6Y8 + CDST-BE7A | |
| 9A | BMVA-AA4W | Pitches use no energy |
| 9B | BMST-AA7J | |
| 10A | AJ3T-AAD2 | Batter walks on 2 balls |
| 10B | AJ3T-AAB2 | |
| 11A | AN3T-AAD2 | Batter walks on 3 balls |
| 11B | AN3T-AAB2 | |
For Codes 12 and 13, only 4 balls are displayed on screen, but you will still
have the larger number.
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| 12A | AY3T-AAD2 | Batter walks on 5 balls |
| 12B | AY3T-AAB2 | |
| 13A | A23T-AAD2 | Batter walks on 6 balls |
| 13B | A23T-AAB2 | |
| 14A | AA3T-AA56 | Batter never walks |
| 14B | AA3T-AA36 | |
| 15A | HT3T-AA3N | Any pitch taken is a ball |
| 15B | HT3A-AA9N | |
| 16A | 4A3T-AA5L | Any pitch taken is a strike |
| 16B | 4A3T-AA3L | |
| 17A | CJ3T-AN3L + FA3T-AA36 + FE3T-BA38 | Taken strikes do not count |
| 17B | CJ3A-AN9L + FA3A-AA96 + FE3A-BA98 | |
| 18A | 9DTT-ACC4 Foul ball after | 2 strikes is an out |
| 18B | 9DSA-ACFT | Foul ball after 2 strikes is an out |
| 19A | AXPA-AA4Y | Foul bunt after 2 strikes is not an out |
| 19B | AXMT-AA7L | |
Codes 20 Thru 25 are for Open Game mode
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| 20A | AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 9KJT-BCRE |
Game starts with computer leading 1-0 |
| 20B | AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + 1KJT-BCJN |
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| 21A | AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 3KJT-BCRE |
Game starts with computer leading 2-0 |
| 21B | AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + VKJT-BCJN |
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| 22A | AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 73JT-BCRE |
Game starts with computer leading 3-0 |
| 22B | AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + Z3JT-BCJN |
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| 23A | AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + GVJT-AGGE |
Game starts with player 1 leading 4-0 |
| 23B | AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + 6VJT-AGAN |
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| 24A | AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 6BJT-BCRE |
Game starts with player 1 leading 5-0 |
| 24B | AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + YBJT-BCJN |
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| 25A | AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 3BJT-BCRE |
Game starts with player 1 leading 6-0 |
| 25B | AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + VBJT-BCJN |
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Codes 26 Thru 31 are for Exhibition Game mode
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| 26A | AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 9KJT-BCR8 |
Game starts with player 2 leading 1-0 |
| 26B | AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + 1KJT-BCKG |
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| 27A | AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 3KJT-BCR8 |
Game starts with player 2 leading 2-0 |
| 27B | AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + VKJT-BCKG |
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| 28A | AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 73JT-BCR8 |
Game starts with player 2 leading 3-0 |
| 28B | AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + Z3JT-BCKG |
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| 29A | AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 6VJT-AGG8 |
Game starts with player 1 leading 4-0 |
| 29B | AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + 6VJT-AGBG |
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| 30A | AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 6BJT-BCR8 |
Game starts with player 1 leading 5-0 |
| 30B | AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + YBJT-BCKG |
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| 31A | AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 3BJT-BCR8 |
Game starts with player 1 leading 6-0 |
| 31B | AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + VBJT-BCKG |
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